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} .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; 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clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Debate on Gore - Page 3 - Guild Wars Forums - GW Guru
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Poll: Should gore be added to Guild Wars?
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Should gore be added to Guild Wars?

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Old Feb 28, 2005, 02:46 AM // 02:46   #41
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I'd like to see SOME blood. Gore, eh, not so much, but people are being sliced, chopped and hacked to bits in many cases and there's NOTHING.

It tends to tear you away from any sense of illusion. The atmosphere crashes for me like a meteor shower once someone takes a hit from a weapon in GW. Now, I don't need to see blood spurting everywhere when someone takes a severed artery, and hearing bones crunch with a cripple isn't necessary. A little splash of blood on a sussessful hit, and a small blood mark on the ground around a dead body would suffice for me.

That shouldn't do much to the ESRB rating. Besides, if you buy from somewhere that typically enforces the stipulations behind the ESRB ratings, then go to the next store down the road. They probably don't.
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Old Feb 28, 2005, 03:06 AM // 03:06   #42
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Actually, a missing element is less likely to tear you away from an illusion than an element that's there but not perfectly accurate.
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Old Feb 28, 2005, 05:50 AM // 05:50   #43
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Quote:
Originally Posted by Dreamsmith
Actually, a missing element is less likely to tear you away from an illusion than an element that's there but not perfectly accurate.
True, this is very true.
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Old Feb 28, 2005, 05:50 AM // 05:50   #44
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Quote:
Originally Posted by Lunarhound
I don't like the idea of excessive gore, but if it were up to me, certain attacks would show a small bit of blood, like when you use an attack that causes bleeding in World of Warcraft.
This I agree with. But limit it to conditions such as bleeding and dismembermant, and critical hits. If you've played Doom3, Im sure you've noticed the blood spray 'decals' on the walls/ground when you hurt the enemies. Something like this I think would be just fine for the types of damage I listed, only dont make it as prolific. As in it fades into the terrain/wall quickly.

And for the arguments about blood not fitting into the atmosphere, well, look at some of the skill images and condition images. And when you're on fire, your body is covered in flames....
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Old Feb 28, 2005, 05:59 AM // 05:59   #45
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Quote:
Originally Posted by DEATH AT THE DOOR
It wouldn't change the gameplay so it is uneccessary.
I agree with that completely. However, when your attack cause bleeding, you dont get a visual information of that. Wich is a little lack I think. Even if I vote 'no' to gore, shall I vote 'yes' to little blood when ennemy gets the bleeding condition? I dont know. I would probably vote yes to that question.
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Old Feb 28, 2005, 09:34 AM // 09:34   #46
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Okay, so the debate has finally been shifted from blood and gore to just about gore. Let's try to keep it that way. And if we must we can open up a whole different thread to debate blood.
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Old Feb 28, 2005, 10:53 AM // 10:53   #47
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What is the difference really?
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Old Feb 28, 2005, 12:23 PM // 12:23   #48
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I think Gore would be more like, if someone uses a skill meant to make you bleed, you bleed all over the place! And limbs are removed! And when you die, sometimes your head gets cut off, and goes flying! And when your whole group is dead, you have a bunch of headless corpses; their heads piled up near them! Blood and limbs everywhere!

But that was probably obvious.
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Old Feb 28, 2005, 12:55 PM // 12:55   #49
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Blood
n.
1. The fluid consisting of plasma, blood cells, and platelets that is circulated by the heart through the vertebrate vascular system, carrying oxygen and nutrients to and waste materials away from all body tissues.

Gore
n.
Blood, especially coagulated blood from a wound.
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Old Feb 28, 2005, 04:48 PM // 16:48   #50
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Blood is nice becuase it reminds me that my character isn't beating up a rag doll. (And that my character isn't a rag doll himself)

'Gore' (popular defination) really isn't nessisary.

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Old Feb 28, 2005, 10:53 PM // 22:53   #51
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The thought about adding blood to the game had never even crossed my mind when I was playing the game. The game was fine without it, I'm much more worried about the quality of gameplay and content than if I see some blood spilled. If I wanted that, I'd go watch the Ninja (Gray Fox) annihilate people in Metal Gear Solid when he's going to attack Otacon...
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Old Feb 28, 2005, 11:54 PM // 23:54   #52
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I believe the gore in the game would wreak the appeal of the game to parents and children wanting to play a "Clean Game". The overall appeal of this game for me was that when you killed things there was none of that to worry about.

The way the other character dies, without gore, is good because we all know what has happened to that character or animal. Imagination is difinitely stronger than any picture you can add to a game for "making it real", by adding gore.

The game is designed as you would play chess... even when your character dies, the game is stopped momentarily and your character is reset/spawned into a safety area. The same as chess pieces that you can earn back later by advancing the pawn to reclaim/spawn a new piece.

Peace.

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Old Mar 01, 2005, 12:10 AM // 00:10   #53
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Actually, there's all ready blood in the game, when someone uses WoB, the spell effect is a spreading pattern of red blood.
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Old Mar 01, 2005, 12:26 AM // 00:26   #54
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Quote:
Originally Posted by Mumblyfish
Just a quick copy/paste job, here. So I'm lazy.

Oh God, please don't ruin another game by adding unnecessary violence. If I have to perservere with blood and amputations, and loads of 12 year olds screaming "OMFG BLUD TEH KEWL!!AOL", I will cry. Hey, why not add prositute-beating and carjacking, have a vampire with huge tits, and make the Prince of Persia say "YOU BITCH". Go the full childish gamut! Nothing saps the fun out of fantasy swordfights, or anything for that matter, quite as much as gore. I'd much rather have flashy effects than screaming and dark red fluid spraying out everywhere.
absolutely.......ditto!
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Old Mar 01, 2005, 02:18 AM // 02:18   #55
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Quote:
Oh God, please don't ruin another game by adding unnecessary violence. If I have to perservere with blood and amputations, and loads of 12 year olds screaming "OMFG BLUD TEH KEWL!!AOL", I will cry. Hey, why not add prositute-beating and carjacking, have a vampire with huge tits, and make the Prince of Persia say "YOU BITCH". Go the full childish gamut! Nothing saps the fun out of fantasy swordfights, or anything for that matter, quite as much as gore. I'd much rather have flashy effects than screaming and dark red fluid spraying out everywhere.
I thought this site was for legitimate discussion and not overexaggerated examples. /shrug
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Old Mar 01, 2005, 03:43 AM // 03:43   #56
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This example is not without a cause.
Adding extreme language or violence to a game is a sure way to attract people under 16. GTA, Manhunt, Max Payne, Counter Strike, Soldier of Fortune... I bet Doom 3 would've been there if not for the fact that kids found it scary.
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Old Mar 01, 2005, 04:42 AM // 04:42   #57
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Is that really a problem? Are you that scared of the youth? Be honest now, we know that this community is going to be a load of shit anyway, is detering the youth a problem? Perhaps instead we should add the blood and gore, see if we cannot pass laws that will not allow games of a mature rating to be sold to those under seventeen, create awareness programs, then you can live in your model 17+ society... you make me laugh.
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Old Mar 01, 2005, 05:44 AM // 05:44   #58
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Quote:
Originally Posted by Tur713
There's been such a debate on it, that I decided to add a thread about it. What do you guys thing about gore being added in the game?
I haven't read this thread accept for this post.

However, in order for this game to be life-like it will have to. It doesn't have to be extremly gorey. Just, like when you score a hit with a sharp blade or puntrure with the force of your mighty club or mace, gore is just... WELL, ITS JUST NOT NATURAL FOR SOMETHING NOT TO BLEED! I love enjoying games like this. A slight spray of blood from the swipe of my sword that dissapates after flying in the air for a few momments is perfect. It doesn't have to be terribly grorey at all. I just... I love to get lost in games... leave this world.. we all want to sometimes. It was just be so awesome if they could make a game so close to real in every aspect. And I mean, I don't think children should see tons of goree but they understand weapons do stuff like that. And some who are to young shouldnt be playing anyway and thats the parents fault. I dont think anyone under 10 will play. Probably the lowest will ten at the most. Anyway.. just putting my feelings here.....
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Old Mar 01, 2005, 03:28 PM // 15:28   #59
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Quote:
Originally Posted by Cicciro
Is that really a problem? Are you that scared of the youth? Be honest now, we know that this community is going to be a load of shit anyway, is detering the youth a problem? Perhaps instead we should add the blood and gore, see if we cannot pass laws that will not allow games of a mature rating to be sold to those under seventeen, create awareness programs, then you can live in your model 17+ society... you make me laugh.
I am glad that I made somebody happy. Laughing is good .
However I should've precised that the aforementioned games attract immature scum, i.e. people who have a dire need for brains, cannot spell right and believe they are 1337. Smart people under 16 will always get wherever they want to and I see no reason of blocking them off.

Edit: Nova, how can you talk of realism in a fantasy game with dragons and magic?

Last edited by DEATH AT THE DOOR; Mar 01, 2005 at 03:30 PM // 15:30..
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Old Mar 01, 2005, 04:07 PM // 16:07   #60
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Exclamation no edit required

you edited out that you are 17....however I believe it is significant because Cicciro was accusing us of fearing youth. That means you'd have to be afraid of yourself

This is significant
Quote:
Originally Posted by DEATH AT THE DOOR
I remember when I was fourteen (since I am 17 it's not hard to). I remember when all my classmates played Counter-Strike.
I for one am glad you have also agreed w/ our experiences. Thank you.
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